Artículo

Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents

Pérez Chada, Daniel Icon; Arias, Sergio Javier ; Daniel Schoenfeld, Daniel ; Gozal, David ; Perez Lloret, Santiago Icon; Diez, Joaquín José Icon; Simonelli, Guido ; Perez Chada, María D. ; Gomez, Alan ; Fernandez, Fabiana ; Reyes, Elsa ; Elías, Carlos ; Baldasaria, Roque ; Penizzotto, Miguel A. ; Diez, Ana ; Vigo, Daniel Eduardo Icon; Abouzed, Roberto ; Franceschini, Carlos ; Garcia Carrillo, Mariano ; Mattar, Daniel ; Busi, Luciano ; Douglas Nazareno, Gustavo ; Rodas, Mireya ; Alemán Rodas, Michelle ; Elide Blanc, María ; Visentini, Daniela Mara ; Sap, Jorge ; Manonelles, Gabriela ; Larrateguy, Luis Darío ; Valiensi, Pedro ; Valiensi, Stella M. ; Maggio, Patricia ; de Vega, Marcelino

Otros responsables

Fecha

02/2023

Editorial

Public Library of Science

Revista

Plos One

Título del libro

Nombre del evento

Fecha del evento

Institución organizadora

ISSN

1932-6203

eISSN

ISBN

Idioma

Inglés

Tipo del evento

Clasificación temática

Resumen

In this study, we examined the relationship between screen time use, sleep characteristics, daytime somnolence, and academic performance in school-aged adolescents. We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily exposure to various screen-based activities, including video- and online-gaming, social media, TV or streaming. Screen time and device type in the hour before bedtime, sleep patterns during weekdays and weekends, somnolence (Pediatric Daytime Sleepiness Scale score), and grades in language and mathematics were also assessed. Structural Equation Modelling was used to identify a path connecting the latent variables. Results are expressed as standardized regression weights (srw). Missing data were present in 393 subjects, and thus the final sample consisted of 864 complete responses. Daytime somnolence (i.e., PDSS score ≥ 15) was observed in 614 participants (71%), and academic failure (i.e., grades < 7/10) in 352 of them (41%). Time spent using video gaming consoles was negatively associated with sleep duration (srw = -0.22, p<0.01) and positively connected with daytime somnolence (srw = 0.11, p<0.01). Use of mobile devices was associated with lower academic performance (srw = -0.11, p<0.01). Sleep duration was inversely related to daytime somnolence (srw = -0.27, p<0.01), which was in turn negatively associated with academic performance (srw = -0.18, p<0.05). Bedtime computer use did not influence any outcome. In summary, among adolescents, screen use adversely affected nighttime sleep, daytime somnolence, and academic performance. These findings call for the implementation of educational public campaigns aimed at promoting healthy sleep and reducing screen exposure among adolescents.

Aprobación

Revisión

Complementado por

Referenciado por

Licencia Creative Commons

Excepto donde se indique lo contrario, la licencia de este ítem se describe como by-nc-sa