Artículo

Design and Implementation of a Computer Vision System for an Autonomous Chess-Playing Robot

Larregay, Guillermo Omar ; Pinna Gonzalez, Federico Luis ; Avila, Luis Omar Icon; Morán, Oscar Daniel

Otros responsables

Fecha

2018-04-25

Editorial

Universidad Nacional de La Plata. Facultad de Informática

Revista

Journal of Computer Science and Technology

Título del libro

Nombre del evento

Fecha del evento

Institución organizadora

ISSN

1666-6046

eISSN

1666-6038

ISBN

Idioma

Inglés

Tipo del evento

Clasificación temática

Resumen

This work describes a mechatronic system composed by a robot arm that can play chess autonomously. The system is based on an industrial-grade robot manipulator, a computer vision system, and an open source chess engine. Classification algorithms were implemented in order to detect whether a given chessboard square is occupied, and in that case, if the piece is black or white. Such algorithms were compared in terms of their complexity of implementation, execution time and accuracy of predictions. To achieve an uniform illumination of the chessboard, a theoretical model of an LED illuminance curve was used to find the best orientation for each diode using a genetic algorithm. Both the support base for the LEDs and the chess pieces were made using a 3D printer. This implementation demonstrates the capabilities of the proposed vision-based system, whose complexity can be increased in the future for a number of applications.

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Licencia Creative Commons

Excepto donde se indique lo contrario, la licencia de este ítem se describe como by-nc