A Usability Analysis of a Serious Game for Teaching Stock Market Concepts in Secondary Schools
; D'amato, Juan Pablo 
Otros responsables
Fecha
2019
Editorial
Springer Cham
Revista
Título del libro
Nombre del evento
WorldCist'19 - 7th World Conference on Information Systems and Technologies
Fecha del evento
2019-04-16
Institución organizadora
WorldCIST Secretariat
ISSN
2194-5357
eISSN
2194-5365
ISBN
978-3-030-16184-2
Idioma
Inglés
Tipo del evento
Conferencia
Clasificación temática
Palabras clave
Resumen
Games have been a useful tool in education since earliest times. More recently, computer video games have become widely used, particularly in secondary education, to impart important knowledge in an attractive way. Academics have proposed a number of approaches, using games-based learning, to impart theoretical and applied knowledge, especially in different disciplines. Our research is concerned with the design of an innovative educational game platform focused on the development of business and management skills. To reach this purpose, the idea is to study how well designed is the user-interface and how students interact with the applications, in order to be more effective. In this case, we propose a new in-depth usability analysis pipeline, combining a well-documented methodology based on navigation metrics and surveys using free WEB libraries. Feedback coming from this group are necessary to improve the software, and to provide structured empirical evidence for supporting our approach.
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