Evento

A Usability Analysis of a Serious Game for Teaching Stock Market Concepts in Secondary Schools

Amaro, Belén ; Mira, Eliana ; Dominguez, Leonardo Daniel Icon; D'amato, Juan Pablo Icon

Otros responsables

Fecha

2019

Editorial

Springer Cham

Revista

Título del libro

Nombre del evento

WorldCist'19 - 7th World Conference on Information Systems and Technologies

Fecha del evento

2019-04-16

Institución organizadora

WorldCIST Secretariat

ISSN

2194-5357

eISSN

2194-5365

ISBN

978-3-030-16184-2

Idioma

Inglés

Tipo del evento

Conferencia

Clasificación temática

Resumen

Games have been a useful tool in education since earliest times. More recently, computer video games have become widely used, particularly in secondary education, to impart important knowledge in an attractive way. Academics have proposed a number of approaches, using games-based learning, to impart theoretical and applied knowledge, especially in different disciplines. Our research is concerned with the design of an innovative educational game platform focused on the development of business and management skills. To reach this purpose, the idea is to study how well designed is the user-interface and how students interact with the applications, in order to be more effective. In this case, we propose a new in-depth usability analysis pipeline, combining a well-documented methodology based on navigation metrics and surveys using free WEB libraries. Feedback coming from this group are necessary to improve the software, and to provide structured empirical evidence for supporting our approach.

Aprobación

Revisión

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Licencia Creative Commons

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