Exploring cultural heritage and archaeological research from a VR-based approach
; Ferrari, Alejandro Andrés
; Acuto, Felix Alejandro 
Otros responsables
Fecha
03/2024
Editorial
Elsevier
Revista
Digital Applications in Archaeology and Cultural Heritage
Título del libro
Nombre del evento
Fecha del evento
Institución organizadora
ISSN
2212-0548
eISSN
ISBN
Idioma
Inglés
Tipo del evento
Clasificación temática
Palabras clave
Resumen
In this paper, we approach an archaeological site in the Southern Andes using Virtual Reality (VR) environments to enhance cultural heritage and academic research. We will detail how we used a video game engine to model the light, landscape, sound dispersion, and architecture and create VR experiences. We will also discuss the results of pilot tests and interviews that we did to evaluate the success of such VR experiences. Even though we believe these experiences can positively impact the field of research and the protection of tangible and intangible heritage, we must carefully consider how to design VR environments and experiences.
Colecciones
Aprobación
Revisión
Complementado por
Referenciado por
Licencia Creative Commons
Excepto donde se indique lo contrario, la licencia de este ítem se describe como by-nc-sa
