Novela, cine (TV) y videojuegos: El nombre de la rosa y Los Pilares de la Tierra

Otros responsables
Fecha
06/2018
Editorial
Universidad de Alicante
Revista
Quaderns de Cine
Título del libro
Nombre del evento
Fecha del evento
Institución organizadora
ISSN
1888-4571
eISSN
ISBN
Idioma
Español
Tipo del evento
Clasificación temática
Palabras clave
Resumen
En este estudio pretendemos abordar las adaptaciones que se han realizado de los éxitos literarios El nombre de la rosa, de Umberto Eco, y de Los Pilares de la Tierra, de Ken Follet, en el ámbito de los videojuegos, muy mediatizados por las producciones que existen de las dos en el cine y como serie de televisión respectivamente. El resultado de cómo se han plasmado en los distintos títulos hechos por diversos estudios de desarrollo de videojuego responde a los mismos criterios que lo hicieron quienes se decidieron a acomodar las excelentes historias, ambientadas en la Edad Media. La iconografía de lo que entendemos como “medieval” enmarca todas esas adaptaciones a la demanda de lo que los espectadores y usuarios esperan encontrarse, tanto si el resultado final sigue o no de forma escrupulosa lo contenido en las novelas objeto del estudio.
In this study we intend to address the adaptations that have been made of the literary successes The name of the rose, by Umberto Eco, and The Pillars of the Earth, by Ken Follet, in the field of video games, very mediated by the productions that they exist of both in the cinema and as a series of television respectively. The result of how they have been embodied in the different titles made by various video game development studies responds to the same criteria as those who decided to accommodate the excellent stories, set in the Middle Ages. The iconography of what we understand as "medieval" frames all those adaptations to the demand of what viewers and users expect to find, whether the final result follows or not scrupulously what is contained in the novels analyzed.
In this study we intend to address the adaptations that have been made of the literary successes The name of the rose, by Umberto Eco, and The Pillars of the Earth, by Ken Follet, in the field of video games, very mediated by the productions that they exist of both in the cinema and as a series of television respectively. The result of how they have been embodied in the different titles made by various video game development studies responds to the same criteria as those who decided to accommodate the excellent stories, set in the Middle Ages. The iconography of what we understand as "medieval" frames all those adaptations to the demand of what viewers and users expect to find, whether the final result follows or not scrupulously what is contained in the novels analyzed.
Colecciones
Aprobación
Revisión
Complementado por
Referenciado por
Licencia Creative Commons
Excepto donde se indique lo contrario, la licencia de este ítem se describe como by-nc
