Capítulo de Libro

Experiences in Software Engineering Education: Using Scrum, Agile Coaching, and Virtual Reality

Scott, Mario Ezequiel Icon; Rodríguez, Guillermo Horacio Icon; Soria, Alvaro Icon; Campo, Marcelo Ricardo Icon

Otros responsables

Fecha

2014

Editorial

IGI Global

Revista

Título del libro

Overcoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills

Nombre del evento

Fecha del evento

Institución organizadora

ISSN

eISSN

ISBN

9781466658004

Idioma

Inglés

Tipo del evento

Resumen

Software Engineering courses aim to train students to succeed in meeting the challenges within competitive and ever-changing professional contexts. Thus, undergraduate courses require continual revision and updating so as to cater for the demands of the software industry and guarantee academic quality. In this context, Scrum results in both a suitable and a flexible framework to train students in the implementation of professional software engineering practices. However, current approaches fail to provide guidance and assistance in applying Scrum, or a platform to address limitations in time, scope, and facilities within university premises. In this chapter, the authors present a software engineering training model based on the integration of the Agile Coach role and a virtual-reality platform called Virtual Scrum. The findings highlight the benefits of integrating this innovative model in a capstone course. Not only does this approach strengthen the acquisition of current software engineering practices but also opens new possibilities in the design of training courses.

Aprobación

Revisión

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Licencia Creative Commons

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