Artículo

High Visual-Quality Scenes in Low-Cost Virtual Reality with Collisions and Irregular Surfaces

Selzer, Matias Nicolas ; Ganuza, María Luján Icon; Castro, Silvia Mabel

Otros responsables

Fecha

2021-03-26

Editorial

IEEE Computer Society

Revista

Ieee Computer Graphics And Applications

Título del libro

Nombre del evento

Fecha del evento

Institución organizadora

ISSN

0272-1716

eISSN

1558-1756

ISBN

Idioma

Inglés

Tipo del evento

Resumen

Mobile phones offer an excellent low-cost alternative for Virtual Reality. However, the hardware constraints of these devices restrict the displayable visual complexity of graphics.Image-Based Rendering techniques arise as an alternative to solve this problem, but usually, the support of collisions and irregular surfaces (i.e. any surface that is not flat or even) represents a challenge. In this work, we present a technique suitable for both virtual and real-world environments that handle collisions and irregular surfaces for an Image-Based Rendering technique in low-cost virtual reality. We also conducted a user evaluation for finding the distance between images that presents a realistic and natural experience by maximizing the perceived virtual presence and minimizing the cybersickness effects. The results prove the benefits of our technique for both virtual and real-world environments.

Colecciones

Aprobación

Revisión

Complementado por

Referenciado por

Licencia Creative Commons

Excepto donde se indique lo contrario, la licencia de este ítem se describe como by-nc-sa