High Visual-Quality Scenes in Low-Cost Virtual Reality with Collisions and Irregular Surfaces
; Castro, Silvia Mabel Otros responsables
Fecha
2021-03-26
Editorial
IEEE Computer Society
Revista
Ieee Computer Graphics And Applications
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ISSN
0272-1716
eISSN
1558-1756
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Inglés
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Resumen
Mobile phones offer an excellent low-cost alternative for Virtual Reality. However, the hardware constraints of these devices restrict the displayable visual complexity of graphics.Image-Based Rendering techniques arise as an alternative to solve this problem, but usually, the support of collisions and irregular surfaces (i.e. any surface that is not flat or even) represents a challenge. In this work, we present a technique suitable for both virtual and real-world environments that handle collisions and irregular surfaces for an Image-Based Rendering technique in low-cost virtual reality. We also conducted a user evaluation for finding the distance between images that presents a realistic and natural experience by maximizing the perceived virtual presence and minimizing the cybersickness effects. The results prove the benefits of our technique for both virtual and real-world environments.
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