Evento

NATUS: A Physically-Based Rendering Engine with Real-Time Global Illumination

del Barrio, Ignacio ; Ganuza, María Luján Icon; Castro, Silvia Mabel

Otros responsables

Fecha

2020

Editorial

Universidad Nacional de La Matanza

Revista

Título del libro

Nombre del evento

XXVI Congreso Argentino de Ciencias de la Computación

Fecha del evento

2020-10-05

Institución organizadora

Universidad Nacional de la Matanza

ISSN

eISSN

ISBN

978-987-4417-90-9

Idioma

Inglés

Tipo del evento

Congreso

Resumen

Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.

Aprobación

Revisión

Complementado por

Referenciado por

Licencia Creative Commons

Excepto donde se indique lo contrario, la licencia de este ítem se describe como by-nc-sa