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dc.contributor.author
Amandi, Analia Adriana  
dc.contributor.author
Feldman, Juan  
dc.contributor.author
Monteserin, Ariel José  
dc.date.available
2016-07-28T19:32:36Z  
dc.date.issued
2014-02  
dc.identifier.citation
Amandi, Analia Adriana; Feldman, Juan; Monteserin, Ariel José; Detecting Students' Perception Style by using Games; Elsevier; Computers and Education; 71; 2-2014; 14-22  
dc.identifier.issn
0360-1315  
dc.identifier.uri
http://hdl.handle.net/11336/6773  
dc.description.abstract
Knowing students´ learning styles allows us to improve their experience in an educational environment. Particularly, the perception style is one of the most important dimensions of the learning styles since it describes the way students perceive the world as well as the kind of learning content they prefer. Several approaches to detect students´ perception style according to Felder´s model have been proposed. However, these approaches exhibit several limitations that make their implementation difficult. Thus, we propose a novel approach to detect the perception style of a student by analyzing his/her interaction with games, namely puzzle games. To carry out this detection, we track how students play a puzzle game and extract information about this interaction. Then, we train a Naive Bayes Classifier to infer the students´ perception style by using the information extracted. We have evaluated our proposed approach with 47 Computer Engineering students. Experimental results showed that the perception style was successfully predicted through the use of games, with an accuracy of 85%. Finally, we conclude that games are a promising environment where the students´ perception style can be detected.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Elsevier  
dc.rights
info:eu-repo/semantics/openAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-nd/2.5/ar/  
dc.subject
Digital Games  
dc.subject
Learning Styles  
dc.subject
Naive Bayes Classifier  
dc.subject
Perception Style  
dc.subject.classification
Educación General  
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Ciencias de la Educación  
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CIENCIAS SOCIALES  
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Ciencias de la Computación  
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Ciencias de la Computación e Información  
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CIENCIAS NATURALES Y EXACTAS  
dc.title
Detecting Students' Perception Style by using Games  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2016-07-28T18:33:39Z  
dc.journal.volume
71  
dc.journal.pagination
14-22  
dc.journal.pais
Países Bajos  
dc.journal.ciudad
Amsterdam  
dc.description.fil
Fil: Amandi, Analia Adriana. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tandil. Instituto Superior de Ingenieria del Software; Argentina  
dc.description.fil
Fil: Feldman, Juan. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tandil. Instituto Superior de Ingenieria del Software; Argentina  
dc.description.fil
Fil: Monteserin, Ariel José. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tandil. Instituto Superior de Ingenieria del Software; Argentina  
dc.journal.title
Computers and Education  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/http://www.sciencedirect.com/science/article/pii/S0360131513002625  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1016/j.compedu.2013.09.007  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/10.1016/j.compedu.2013.09.007