Artículo
Easy gesture recognition for Kinect
Fecha de publicación:
07/2014
Editorial:
Elsevier
Revista:
Advances in Engineering Software
ISSN:
0965-9978
Idioma:
Inglés
Tipo de recurso:
Artículo publicado
Clasificación temática:
Resumen
Recent progress in entertainment and gaming systems has brought more natural and intuitive human–computer interfaces to our lives. Innovative technologies, such as Xbox Kinect, enable the recognition of body gestures, which are a direct and expressive way of human communication. Although current development toolkits provide support to identify the position of several joints of the human body and to process the movements of the body parts, they actually lack a flexible and robust mechanism to perform high-level gesture recognition. In consequence, developers are still left with the time-consuming and tedious task of recognizing gestures by explicitly defining a set of conditions on the joint positions and movements of the body parts. This paper presents EasyGR (Easy Gesture Recognition), a tool based on machine learning algorithms that help to reduce the effort involved in gesture recognition. We evaluated EasyGR in the development of 7 gestures, involving 10 developers. We compared time consumed, code size, and the achieved quality of the developed gesture recognizers, with and without the support of EasyGR. The results have shown that our approach is practical and reduces the effort involved in implementing gesture recognizers with Kinect.
Palabras clave:
Natural User Interfaces
,
Gesture Recognition
,
Machine Learning
,
Kinect
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Identificadores
Colecciones
Articulos(ISISTAN)
Articulos de INSTITUTO SUPERIOR DE INGENIERIA DEL SOFTWARE
Articulos de INSTITUTO SUPERIOR DE INGENIERIA DEL SOFTWARE
Citación
Ibañez, Rodrigo Sebastian; Campo, Marcelo Ricardo; Soria, Alvaro; Teyseyre, Alfredo Raul; Easy gesture recognition for Kinect; Elsevier; Advances in Engineering Software; 76; 7-2014; 171-180
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