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dc.contributor.author
Rychert, Alan
dc.contributor.author
Ganuza, María Luján

dc.contributor.author
Selzer, Matias Nicolas

dc.date.available
2025-04-22T14:43:38Z
dc.date.issued
2024-07-11
dc.identifier.citation
Rychert, Alan; Ganuza, María Luján; Selzer, Matias Nicolas; Integrating GPT as an assistant for low-cost virtual reality escape-room games; IEEE Computer Society; Ieee Computer Graphics And Applications; 44; 4; 11-7-2024; 14-25
dc.identifier.issn
0272-1716
dc.identifier.uri
http://hdl.handle.net/11336/259260
dc.description.abstract
This work explores the integration of GPT, an AI language model developed by OpenAI, as an assistant in low-cost virtual escape games. The study focuses on the synergy between Virtual Reality (VR) and GPT, aiming to evaluate its performance in helping solve logical challenges within a specific context in the virtual environment while acting as a personalized assistant through voice interaction. The findings from user evaluations revealed both positive perceptions and limitations of GPT in addressing highly complex challenges, indicating its potential as a valuable tool for providing assistance and guidance in problem-solving situations. The study also identified areas for future improvement, including adjusting the difficulty of puzzles and enhancing GPT´s contextual understanding. Overall, the research sheds light on the opportunities and challenges of integrating AI language models like GPT in virtual gaming environments, offering insights for further advancements in this field.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
IEEE Computer Society

dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.subject
ARTIFICIAL INTELLIGENCE
dc.subject
GAMES
dc.subject
VIRTUAL REALITY
dc.subject
PROBLEM-SOLVING
dc.subject.classification
Ciencias de la Computación

dc.subject.classification
Ciencias de la Computación e Información

dc.subject.classification
CIENCIAS NATURALES Y EXACTAS

dc.title
Integrating GPT as an assistant for low-cost virtual reality escape-room games
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2025-02-12T15:01:04Z
dc.identifier.eissn
1558-1756
dc.journal.volume
44
dc.journal.number
4
dc.journal.pagination
14-25
dc.journal.pais
Estados Unidos

dc.journal.ciudad
Los Alamitos
dc.description.fil
Fil: Rychert, Alan. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación; Argentina
dc.description.fil
Fil: Ganuza, María Luján. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina
dc.description.fil
Fil: Selzer, Matias Nicolas. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina
dc.journal.title
Ieee Computer Graphics And Applications

dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://ieeexplore.ieee.org/document/10596088/
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1109/MCG.2024.3426314
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