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dc.contributor.author
Otero, Maria Rita  
dc.contributor.author
Gazzola Bascougnet, María Paz  
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Castro, Aires  
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Gomes, A. S.  
dc.date.available
2025-01-21T18:09:13Z  
dc.date.issued
2024-12  
dc.identifier.citation
Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-87  
dc.identifier.issn
1791-261X  
dc.identifier.uri
http://hdl.handle.net/11336/253038  
dc.description.abstract
The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.  
dc.description.abstract
L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
University of Patras  
dc.rights
info:eu-repo/semantics/openAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
DIGITAL GAME-BASED LEARNING  
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MATHEMATICS  
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CONSTRUCTIVISM  
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METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE  
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SECONDARY SCHOOL  
dc.subject.classification
Educación General  
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Ciencias de la Educación  
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CIENCIAS SOCIALES  
dc.title
Teaching and learning mathematics using digital games in the classroom  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2025-01-08T15:08:54Z  
dc.identifier.eissn
1792-3999  
dc.journal.volume
18  
dc.journal.number
2  
dc.journal.pagination
69-87  
dc.journal.pais
Grecia  
dc.description.fil
Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina  
dc.description.fil
Fil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina  
dc.description.fil
Fil: Castro, Aires. Universidade Federal do Ceara; Brasil  
dc.description.fil
Fil: Gomes, A. S.. Universidade Federal de Pernambuco; Brasil  
dc.journal.title
Review of Science, Mathematics and ICT Education  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://pasithee.library.upatras.gr/review/article/view/5065  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.26220/rev.5065