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dc.contributor.author
P. De Lope, Rafael  
dc.contributor.author
Medina Medina, Nuria  
dc.contributor.author
Urbieta, Mario Matías  
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Lliteras, Alejandra Beatriz  
dc.contributor.author
Mora García, Antonio  
dc.date.available
2023-08-24T12:10:36Z  
dc.date.issued
2021-05  
dc.identifier.citation
P. De Lope, Rafael; Medina Medina, Nuria; Urbieta, Mario Matías; Lliteras, Alejandra Beatriz; Mora García, Antonio; A novel UML-based methodology for modeling adventure-based educational games; Elsevier Science; Entertainment Computing; 38; 100429; 5-2021; 1-19  
dc.identifier.issn
1875-9521  
dc.identifier.uri
http://hdl.handle.net/11336/209179  
dc.description.abstract
In the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious game, titled Uranus, are illustrated, in order to show the feasibility of the proposal. In addition, a validation experience was conducted with educators and computer engineering students in order to test the value of the proposed graphic notation to design educational games.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Elsevier Science  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-nd/2.5/ar/  
dc.subject
COMPUTERS AND EDUCATION  
dc.subject
ADVENTURE-BASED EDUCATIONAL GAMES  
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DESIGN TOOLS AND TECHNIQUES  
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MODELLING LANGUAGE  
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Otras Ciencias de la Computación e Información  
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Ciencias de la Computación e Información  
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CIENCIAS NATURALES Y EXACTAS  
dc.title
A novel UML-based methodology for modeling adventure-based educational games  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2023-08-15T23:07:45Z  
dc.journal.volume
38  
dc.journal.number
100429  
dc.journal.pagination
1-19  
dc.journal.pais
Países Bajos  
dc.journal.ciudad
Amsterdam  
dc.description.fil
Fil: P. De Lope, Rafael. Universidad de Granada; España  
dc.description.fil
Fil: Medina Medina, Nuria. Universidad de Granada; España  
dc.description.fil
Fil: Urbieta, Mario Matías. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - La Plata; Argentina  
dc.description.fil
Fil: Lliteras, Alejandra Beatriz. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina  
dc.description.fil
Fil: Mora García, Antonio. Universidad de Granada; España  
dc.journal.title
Entertainment Computing  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1016/j.entcom.2021.100429  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/pii/S1875952121000264