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dc.contributor.author
P. De Lope, Rafael
dc.contributor.author
Medina Medina, Nuria
dc.contributor.author
Urbieta, Mario Matías
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Lliteras, Alejandra Beatriz
dc.contributor.author
Mora García, Antonio
dc.date.available
2023-08-24T12:10:36Z
dc.date.issued
2021-05
dc.identifier.citation
P. De Lope, Rafael; Medina Medina, Nuria; Urbieta, Mario Matías; Lliteras, Alejandra Beatriz; Mora García, Antonio; A novel UML-based methodology for modeling adventure-based educational games; Elsevier Science; Entertainment Computing; 38; 100429; 5-2021; 1-19
dc.identifier.issn
1875-9521
dc.identifier.uri
http://hdl.handle.net/11336/209179
dc.description.abstract
In the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious game, titled Uranus, are illustrated, in order to show the feasibility of the proposal. In addition, a validation experience was conducted with educators and computer engineering students in order to test the value of the proposed graphic notation to design educational games.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
Elsevier Science
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-nd/2.5/ar/
dc.subject
COMPUTERS AND EDUCATION
dc.subject
ADVENTURE-BASED EDUCATIONAL GAMES
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DESIGN TOOLS AND TECHNIQUES
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MODELLING LANGUAGE
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Otras Ciencias de la Computación e Información
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Ciencias de la Computación e Información
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CIENCIAS NATURALES Y EXACTAS
dc.title
A novel UML-based methodology for modeling adventure-based educational games
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2023-08-15T23:07:45Z
dc.journal.volume
38
dc.journal.number
100429
dc.journal.pagination
1-19
dc.journal.pais
Países Bajos
dc.journal.ciudad
Amsterdam
dc.description.fil
Fil: P. De Lope, Rafael. Universidad de Granada; España
dc.description.fil
Fil: Medina Medina, Nuria. Universidad de Granada; España
dc.description.fil
Fil: Urbieta, Mario Matías. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - La Plata; Argentina
dc.description.fil
Fil: Lliteras, Alejandra Beatriz. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina
dc.description.fil
Fil: Mora García, Antonio. Universidad de Granada; España
dc.journal.title
Entertainment Computing
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1016/j.entcom.2021.100429
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/pii/S1875952121000264
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