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Artículo

A novel UML-based methodology for modeling adventure-based educational games

P. De Lope, Rafael; Medina Medina, Nuria; Urbieta, Mario MatíasIcon ; Lliteras, Alejandra Beatriz; Mora García, Antonio
Fecha de publicación: 05/2021
Editorial: Elsevier Science
Revista: Entertainment Computing
ISSN: 1875-9521
Idioma: Inglés
Tipo de recurso: Artículo publicado
Clasificación temática:
Otras Ciencias de la Computación e Información

Resumen

In the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious game, titled Uranus, are illustrated, in order to show the feasibility of the proposal. In addition, a validation experience was conducted with educators and computer engineering students in order to test the value of the proposed graphic notation to design educational games.
Palabras clave: COMPUTERS AND EDUCATION , ADVENTURE-BASED EDUCATIONAL GAMES , DESIGN TOOLS AND TECHNIQUES , MODELLING LANGUAGE
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info:eu-repo/semantics/restrictedAccess Excepto donde se diga explícitamente, este item se publica bajo la siguiente descripción: Atribución-NoComercial-SinDerivadas 2.5 Argentina (CC BY-NC-ND 2.5 AR)
Identificadores
URI: http://hdl.handle.net/11336/209179
DOI: https://doi.org/10.1016/j.entcom.2021.100429
URL: https://www.sciencedirect.com/science/article/pii/S1875952121000264
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Articulos(CCT - LA PLATA)
Articulos de CTRO.CIENTIFICO TECNOL.CONICET - LA PLATA
Citación
P. De Lope, Rafael; Medina Medina, Nuria; Urbieta, Mario Matías; Lliteras, Alejandra Beatriz; Mora García, Antonio; A novel UML-based methodology for modeling adventure-based educational games; Elsevier Science; Entertainment Computing; 38; 100429; 5-2021; 1-19
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