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dc.contributor.author
Strahler Rivero, Thiago
dc.contributor.author
Assis Pereira, Danilo
dc.contributor.author
Covosque Schultz, Roberta
dc.contributor.author
Marengo, Leonardo
dc.contributor.author
Amodeo Bueno, Orlando Francisco
dc.date.available
2022-09-05T19:49:57Z
dc.date.issued
2021-11
dc.identifier.citation
Strahler Rivero, Thiago; Assis Pereira, Danilo; Covosque Schultz, Roberta; Marengo, Leonardo; Amodeo Bueno, Orlando Francisco; The effects of reward and experience valence in a videogame-task designed to evaluate response inhibition; Centro de Estudios Académicos en Neuropsicología; Cuadernos de Neuropsicología; 15; 2; 11-2021; 135-149
dc.identifier.issn
0718-4123
dc.identifier.uri
http://hdl.handle.net/11336/167438
dc.description.abstract
Objective: To evaluate the impact of the valence of experience during gameplay(VEG) and rewards on a new video game task designed to assess responseinhibition. Participants and Methods: Adolescents (n=101) aged between 10-12years-old with typical development were evaluated in several measures, such as:attention, hyperactivity and impulsivity symptoms, game proficiency; gamerelated performance, and VEG. Based on VEG, participants were divided intotwo groups: positive (ExpP) or negative (ExpN). Bayesian statistical groupcomparisons and Bayesian repeated measures analysis (rmBANOVA) wereemployed. Results: rmBANOVA showed a difference between groups onlyduring the two halves of the task were ExpN made a higher number ofcommission errors. Total of commission errors was negatively correlated withthe total time on task. Path analysis revealed a positive influence of VEG onrewards gain, which was negatively related to commission errors. The best-fitmediation model considered the rewards as having a causal impact on totalnumber commission errors. Conclusions: Results shed light on the importance ofmotivation and rewards during tasks that involve cognitive and motivationcontrol processing.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
Centro de Estudios Académicos en Neuropsicología
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.subject
DELAY AVERSION
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REWARD PROCESSING
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MOTIVATION
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RESPONSE INHIBITION
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VIDEO GAME
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Psicología especial
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Psicología
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CIENCIAS SOCIALES
dc.title
The effects of reward and experience valence in a videogame-task designed to evaluate response inhibition
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2022-08-30T14:29:20Z
dc.journal.volume
15
dc.journal.number
2
dc.journal.pagination
135-149
dc.journal.pais
Chile
dc.description.fil
Fil: Strahler Rivero, Thiago. Universidade Federal de Sao Paulo; Brasil
dc.description.fil
Fil: Assis Pereira, Danilo. Universidade Federal de Sao Paulo; Brasil
dc.description.fil
Fil: Covosque Schultz, Roberta. Universidade Federal de Sao Paulo; Brasil
dc.description.fil
Fil: Marengo, Leonardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigación Médica Mercedes y Martín Ferreyra. Universidad Nacional de Córdoba. Instituto de Investigación Médica Mercedes y Martín Ferreyra; Argentina
dc.description.fil
Fil: Amodeo Bueno, Orlando Francisco. Universidade Federal de Sao Paulo; Brasil
dc.journal.title
Cuadernos de Neuropsicología
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://www.cnps.cl/index.php/cnps/article/view/470/541
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.7714/CNPS/15.2.211
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