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Artículo

The effects of reward and experience valence in a videogame-task designed to evaluate response inhibition

Strahler Rivero, Thiago; Assis Pereira, Danilo; Covosque Schultz, Roberta; Marengo, LeonardoIcon ; Amodeo Bueno, Orlando Francisco
Fecha de publicación: 11/2021
Editorial: Centro de Estudios Académicos en Neuropsicología
Revista: Cuadernos de Neuropsicología
ISSN: 0718-4123
Idioma: Inglés
Tipo de recurso: Artículo publicado
Clasificación temática:
Psicología especial

Resumen

Objective: To evaluate the impact of the valence of experience during gameplay(VEG) and rewards on a new video game task designed to assess responseinhibition. Participants and Methods: Adolescents (n=101) aged between 10-12years-old with typical development were evaluated in several measures, such as:attention, hyperactivity and impulsivity symptoms, game proficiency; gamerelated performance, and VEG. Based on VEG, participants were divided intotwo groups: positive (ExpP) or negative (ExpN). Bayesian statistical groupcomparisons and Bayesian repeated measures analysis (rmBANOVA) wereemployed. Results: rmBANOVA showed a difference between groups onlyduring the two halves of the task were ExpN made a higher number ofcommission errors. Total of commission errors was negatively correlated withthe total time on task. Path analysis revealed a positive influence of VEG onrewards gain, which was negatively related to commission errors. The best-fitmediation model considered the rewards as having a causal impact on totalnumber commission errors. Conclusions: Results shed light on the importance ofmotivation and rewards during tasks that involve cognitive and motivationcontrol processing.
Palabras clave: DELAY AVERSION , REWARD PROCESSING , MOTIVATION , RESPONSE INHIBITION , VIDEO GAME
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info:eu-repo/semantics/restrictedAccess Excepto donde se diga explícitamente, este item se publica bajo la siguiente descripción: Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Unported (CC BY-NC-SA 2.5)
Identificadores
URI: http://hdl.handle.net/11336/167438
URL: https://www.cnps.cl/index.php/cnps/article/view/470/541
DOI: http://dx.doi.org/10.7714/CNPS/15.2.211
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Articulos(INIMEC - CONICET)
Articulos de INSTITUTO DE INV. MEDICAS MERCEDES Y MARTIN FERREYRA
Citación
Strahler Rivero, Thiago; Assis Pereira, Danilo; Covosque Schultz, Roberta; Marengo, Leonardo; Amodeo Bueno, Orlando Francisco; The effects of reward and experience valence in a videogame-task designed to evaluate response inhibition; Centro de Estudios Académicos en Neuropsicología; Cuadernos de Neuropsicología; 15; 2; 11-2021; 135-149
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