Repositorio Institucional
Repositorio Institucional
CONICET Digital
  • Inicio
  • EXPLORAR
    • AUTORES
    • DISCIPLINAS
    • COMUNIDADES
  • Estadísticas
  • Novedades
    • Noticias
    • Boletines
  • Ayuda
    • General
    • Datos de investigación
  • Acerca de
    • CONICET Digital
    • Equipo
    • Red Federal
  • Contacto
JavaScript is disabled for your browser. Some features of this site may not work without it.
  • INFORMACIÓN GENERAL
  • RESUMEN
  • ESTADISTICAS
 
Artículo

An adaptive 3D virtual learning environment for training software developers in scrum

Scott, Ezequiel; Campo, Marcelo RicardoIcon
Fecha de publicación: 11/2021
Editorial: Taylor & Francis
Revista: Interactive Learning Environments
ISSN: 1049-4820
e-ISSN: 1744-5191
Idioma: Inglés
Tipo de recurso: Artículo publicado
Clasificación temática:
Ciencias de la Computación

Resumen

Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts. Furthermore, advances in learning technologies currently offer many virtual learning environments to enhance learning in many ways. Their capability to consider the individual learner preferences has led a shift to more personalised training approaches, requiring that the environments adapt themselves to the learner. We propose an adaptive approach for training developers in Scrum, including an adaptive virtual learningenvironment based on Felder?s learning style theory. Although still preliminary, our findings show that students who used the environment and received instruction matching their preferences obtained sightly higher learning gains than students who received a different instructionthan the one they preferred. We also noticed less variability in the learning gains of students who received instruction matching their preferences. The relevance of this work goes beyond the impact on learning gains since it describes how adaptive virtual learning environments can be used in the domain of Software Engineering.
Palabras clave: ADAPTIVE LEARNING ENVIRONMENT , SCRUM , AGILE SOFTWARE DEVELOPMENT , LEARNING STYLES
Ver el registro completo
 
Archivos asociados
Tamaño: 2.412Mb
Formato: PDF
.
Solicitar
Licencia
info:eu-repo/semantics/restrictedAccess Excepto donde se diga explícitamente, este item se publica bajo la siguiente descripción: Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Unported (CC BY-NC-SA 2.5)
Identificadores
URI: http://hdl.handle.net/11336/160162
URL: https://www.tandfonline.com/doi/full/10.1080/10494820.2021.1999985
DOI: http://dx.doi.org/10.1080/10494820.2021.1999985
Colecciones
Articulos(CCT - TANDIL)
Articulos de CTRO CIENTIFICO TECNOLOGICO CONICET - TANDIL
Citación
Scott, Ezequiel; Campo, Marcelo Ricardo; An adaptive 3D virtual learning environment for training software developers in scrum; Taylor & Francis; Interactive Learning Environments; 11-2021; 1-20
Compartir
Altmétricas
 

Enviar por e-mail
Separar cada destinatario (hasta 5) con punto y coma.
  • Facebook
  • X Conicet Digital
  • Instagram
  • YouTube
  • Sound Cloud
  • LinkedIn

Los contenidos del CONICET están licenciados bajo Creative Commons Reconocimiento 2.5 Argentina License

https://www.conicet.gov.ar/ - CONICET

Inicio

Explorar

  • Autores
  • Disciplinas
  • Comunidades

Estadísticas

Novedades

  • Noticias
  • Boletines

Ayuda

Acerca de

  • CONICET Digital
  • Equipo
  • Red Federal

Contacto

Godoy Cruz 2290 (C1425FQB) CABA – República Argentina – Tel: +5411 4899-5400 repositorio@conicet.gov.ar
TÉRMINOS Y CONDICIONES