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dc.contributor.author
Bajo, Juan Miguel  
dc.contributor.author
Patow, Gustavo A.  
dc.contributor.author
Delrieux, Claudio Augusto  
dc.date.available
2021-05-04T19:15:22Z  
dc.date.issued
2020-09-19  
dc.identifier.citation
Bajo, Juan Miguel; Patow, Gustavo A.; Delrieux, Claudio Augusto; Realistic Buoyancy Model for Real-Time Applications; Wiley Blackwell Publishing, Inc; Computer Graphics Forum; 39; 6; 19-9-2020; 217-231  
dc.identifier.issn
0167-7055  
dc.identifier.uri
http://hdl.handle.net/11336/131322  
dc.description.abstract
Following Archimedes' Principle, any object immersed in a fluid is subject to an upward buoyancy force equal to the weight of the fluid displaced by the object. This simple description is the origin of a set of effects that are ubiquitous in nature, and are becoming commonplace in games, simulators and interactive animations. Although there are solutions to the fluid-to-solid coupling problem in some particular cases, to the best of our knowledge, comprehensive and accurate computational buoyancy models adequate in general contexts are still lacking. We propose a real-time Graphics Processing Unit (GPU) based algorithm for realistic computation of the fluid-to-solid coupling problem, which is adequate for a wide generality of cases (solid or hollow objects, with permeable or leak-proof surfaces, and with variable masses). The method incorporates the behaviour of the fluid into which the object is immersed, and decouples the computation of the physical parameters involved in the buoyancy force of the empty object from the mass of contained liquid. The dynamics of this mass of liquid are also computed, in a way such that the relation between the centre of mass of the object and the buoyancy force may vary, leading to complex, realistic beha viours such as the ones arising for instance with a sinking boat.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Wiley Blackwell Publishing, Inc  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
ANIMATION  
dc.subject
PHYSICALLY BASED ANIMATION  
dc.subject.classification
Otras Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información  
dc.subject.classification
Ingeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información  
dc.subject.classification
INGENIERÍAS Y TECNOLOGÍAS  
dc.title
Realistic Buoyancy Model for Real-Time Applications  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2021-04-12T15:52:41Z  
dc.identifier.eissn
1467-8659  
dc.journal.volume
39  
dc.journal.number
6  
dc.journal.pagination
217-231  
dc.journal.pais
Reino Unido  
dc.journal.ciudad
Londres  
dc.description.fil
Fil: Bajo, Juan Miguel. Universidad Nacional del Sur. Departamento de Ingeniería Eléctrica y de Computadoras; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca; Argentina  
dc.description.fil
Fil: Patow, Gustavo A.. Universidad de Girona; España  
dc.description.fil
Fil: Delrieux, Claudio Augusto. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca; Argentina. Universidad Nacional del Sur. Departamento de Ingeniería Eléctrica y de Computadoras; Argentina  
dc.journal.title
Computer Graphics Forum  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.14013  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1111/cgf.14013