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dc.contributor.author
Barceló Álvarez, Joan Antón  
dc.contributor.author
del Castillo Bernal, María Florencia  
dc.contributor.other
Barceló Álvarez, Joan Antón  
dc.contributor.other
del Castillo Bernal, María Florencia  
dc.date.available
2020-02-21T18:33:23Z  
dc.date.issued
2016  
dc.identifier.citation
Barceló Álvarez, Joan Antón; del Castillo Bernal, María Florencia; Simulating the Past for Understanding the Present. A Critical Review; Springer; 2016; 1-140  
dc.identifier.isbn
978-3-319-31479-2  
dc.identifier.uri
http://hdl.handle.net/11336/98293  
dc.description.abstract
This introductory essay aims to introduce the chapters in the book presenting some aspects of the theoretical and conceptual framework necessary to consider the advantages computer simulation techniques and technologies offer to historical disciplines, but also quoting from the hundreds of examples in current scientific literature to give a context within which the individual contributions can be understood better. We argue that historical simulations should be much more than vivid illustrations of what scholars believe in the present existed in the past. A simulation is basically the computer representation of a “mechanism”, representing how social intentions, goals and behaviors were causally connected in the past. This can be done by formulating a “generative model”, that is, a model of a set of mechanisms. In this chapter, it is suggested that computer simulation may act as a Virtual Laboratory to help studying how human societies have experimented relevant transformations and in which way the consequences of those transformations in technology, activities, behavior, organization or knowledge were transmitted to other social agents or groups of social agents. Building artificial societies inside a computer allows us to understand that social reality is not capricious. It has been produced somehow, although not always the same cause produces the same effect, because social actions are not performed in isolation, but in complex and dialectical frameworks, which favor, prevent, or modify the capacity, propensity, or tendency the action has to produce or to determine a concrete effect. This way of studying social dynamics in the past by means of computer simulations is beginning to abandon its infancy. Archaeologists and historians have started to convert social theories in computer programs trying to simulate social process and experiment with different explanations about known archaeological societies. Our book is just one additional example of a current trend among archaeologists and historians: historical events occurred only once and many years ago but within a computer surrogates of those events can be artificially repeated here and now for understanding how and why they happened.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Springer  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
SIMULACIÓN COMPUTACIONAL  
dc.subject
ARQUEOLOGÍA  
dc.subject.classification
Arqueología  
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Historia y Arqueología  
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HUMANIDADES  
dc.title
Simulating the Past for Understanding the Present. A Critical Review  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.type
info:eu-repo/semantics/bookPart  
dc.type
info:ar-repo/semantics/parte de libro  
dc.date.updated
2020-02-19T18:59:37Z  
dc.journal.pagination
1-140  
dc.journal.pais
Suiza  
dc.journal.ciudad
Cham  
dc.description.fil
Fil: Barceló Álvarez, Joan Antón. Universitat Autònoma de Barcelona; España  
dc.description.fil
Fil: del Castillo Bernal, María Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Nacional Patagónico; Argentina  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1007/978-3-319-31481-5_1  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://link.springer.com/book/10.1007%2F978-3-319-31481-5  
dc.conicet.paginas
404  
dc.source.titulo
Simulating Prehistoric and Ancient Worlds