Artículo
Real-time physical engine for floating objects with two-way fluid-structure coupling
Fecha de publicación:
06/2013
Editorial:
IDOSI
Revista:
World Applied Sciences Journal
ISSN:
1818-4952
Idioma:
Inglés
Tipo de recurso:
Artículo publicado
Clasificación temática:
Resumen
A method to simulate graphic animations of objects floating in a water surface in real time is presented. The fluid is simulated by means of the Lattice Boltzmann method for the shallow-waters equations, and the movement of the floating objects is calculated with a Newtonian physical engine suitable for the mechanics of rigid bodies. A two-way interaction between the fluid surface and the object structures is achieved by providing inputs to the Newtonian engine representing buoyancy, drag and lift forces calculated from the solution of the Lattice Boltzmann scheme, which in turn is perturbed by displacement forces acting at the objects boundaries. The method is tested in animation scenes of boats and different adrift objects, showing excellent rendering rates in desktop computers.
Palabras clave:
Real Time Animation
,
Graphic Engines
,
Physical Engines
,
Lattice Boltzmann
Archivos asociados
Licencia
Identificadores
Colecciones
Articulos(CCT - TANDIL)
Articulos de CTRO CIENTIFICO TECNOLOGICO CONICET - TANDIL
Articulos de CTRO CIENTIFICO TECNOLOGICO CONICET - TANDIL
Articulos(SEDE CENTRAL)
Articulos de SEDE CENTRAL
Articulos de SEDE CENTRAL
Citación
Lazo, Marcos Gonzalo; Garcia Bauza, Cristian Dario; Boroni, Gustavo Adolfo; Clausse, Alejandro; Real-time physical engine for floating objects with two-way fluid-structure coupling; IDOSI; World Applied Sciences Journal; 22; 12; 6-2013; 1685-1694
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