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dc.contributor.author
Monjelat, Natalia Gabriela  
dc.contributor.author
Méndez, Laura Marcela  
dc.contributor.author
Lacasa, Pilar  
dc.date.available
2018-12-03T21:29:35Z  
dc.date.issued
2016-08  
dc.identifier.citation
Monjelat, Natalia Gabriela; Méndez, Laura Marcela; Lacasa, Pilar; Becoming a tutor: student scaffolding in a game-based classroom; Routledge; Technology, Pedagogy and Education; 26; 3; 8-2016; 265-282  
dc.identifier.issn
1475-939X  
dc.identifier.uri
http://hdl.handle.net/11336/65674  
dc.description.abstract
Student interaction in school contexts is a topic that has been researched from many different perspectives. However, the role of students as tutors scaffolding other peers is not normally addressed, since studies are usually focused on the teacher. Moreover, considering the many technologies that can support students’ work nowadays, studies describing specific practices are still needed in order to understand the many possibilities and constraints that can emerge from the use of these tools in the field of education. This exploratory case study aims to extend research on scaffolding between students, presenting data from an ethnographic study where a commercial video game was introduced as part of the curricular activities. Analytically, the scaffolding metaphor is the departing point to describe in detail how the scaffolding process took place, focusing on its purposes and on the role of students as tutors. Our findings reveal how students offered mostly procedural scaffoldings, performing tutor functions such as highlighting relevant features, reducing levels of freedom or controlling the frustration. Results highlight that students can perform scaffolds, and this should be considered as part of the classroom design, making this process visible. Moreover, specific features of the video game enhanced these interactions, which should also be considered when designing game learning environments in the future.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Routledge  
dc.rights
info:eu-repo/semantics/openAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
Classroom Interaction  
dc.subject
Game-Based Learning  
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Scaffolding  
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Students as Tutors  
dc.subject.classification
Otras Ciencias de la Educación  
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Ciencias de la Educación  
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CIENCIAS SOCIALES  
dc.title
Becoming a tutor: student scaffolding in a game-based classroom  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2017-07-11T13:13:44Z  
dc.identifier.eissn
1747-5139  
dc.journal.volume
26  
dc.journal.number
3  
dc.journal.pagination
265-282  
dc.journal.pais
Reino Unido  
dc.description.fil
Fil: Monjelat, Natalia Gabriela. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Rosario. Instituto Rosario de Investigaciones en Ciencias de la Educación. Universidad Nacional de Rosario. Instituto Rosario de Investigaciones en Ciencias de la Educación; Argentina. Universidad de Alcalá; España  
dc.description.fil
Fil: Méndez, Laura Marcela. Universidad Nacional de Educación a Distancia; España  
dc.description.fil
Fil: Lacasa, Pilar. Universidad de Alcalá; España  
dc.journal.title
Technology, Pedagogy and Education  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/http://www.tandfonline.com/doi/full/10.1080/1475939X.2016.1210538  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1080/1475939X.2016.1210538