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dc.contributor.author
López y Rosenfeld, Matías  
dc.contributor.author
Carrillo, Facundo  
dc.contributor.author
Garbulsky, Gerry  
dc.contributor.author
Fernandez Slezak, Diego  
dc.contributor.author
Sigman, Mariano  
dc.date.available
2018-03-23T22:03:17Z  
dc.date.issued
2015-11  
dc.identifier.citation
López y Rosenfeld, Matías; Carrillo, Facundo; Garbulsky, Gerry; Fernandez Slezak, Diego; Sigman, Mariano; Quantitative pedagogy: A digital two player game to examine communicative competence; Public Library of Science; Plos One; 10; 11; 11-2015; 1-11; e0142579  
dc.identifier.issn
1932-6203  
dc.identifier.uri
http://hdl.handle.net/11336/39870  
dc.description.abstract
Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Public Library of Science  
dc.rights
info:eu-repo/semantics/openAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
Quantitative Pedagogy  
dc.subject
Text Analysis  
dc.subject
Objetive Score  
dc.subject
Subjective Socre  
dc.subject.classification
Ciencias de la Computación  
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Ciencias de la Computación e Información  
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CIENCIAS NATURALES Y EXACTAS  
dc.title
Quantitative pedagogy: A digital two player game to examine communicative competence  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2018-03-05T20:42:35Z  
dc.journal.volume
10  
dc.journal.number
11  
dc.journal.pagination
1-11; e0142579  
dc.journal.pais
Estados Unidos  
dc.journal.ciudad
San Francisco  
dc.description.fil
Fil: López y Rosenfeld, Matías. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina  
dc.description.fil
Fil: Carrillo, Facundo. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina  
dc.description.fil
Fil: Garbulsky, Gerry. El Mundo de las Ideas; Argentina  
dc.description.fil
Fil: Fernandez Slezak, Diego. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina  
dc.description.fil
Fil: Sigman, Mariano. Universidad Torcuato di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina  
dc.journal.title
Plos One  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0142579  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1371/journal.pone.0142579