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dc.contributor.author
Challiol, Cecilia
dc.contributor.author
Rodriguez, Andrés
dc.contributor.author
Garrido, Alejandra
dc.date.available
2025-07-25T10:32:16Z
dc.date.issued
2025-04
dc.identifier.citation
Challiol, Cecilia; Rodriguez, Andrés; Garrido, Alejandra; Training from experiential learning's vision to acquire Design Thinking as a thought process; Elsevier; Thinking Skills and Creativity; 57; 4-2025; 1-16
dc.identifier.issn
1871-1871
dc.identifier.uri
http://hdl.handle.net/11336/267081
dc.description.abstract
Design Thinking (DT) has grown significantly in popularity in recent years. In Software Engineering, it can have a significant impact because it facilitates a deep understanding of user needs. However, the use of DT in software solutions becomes challenging because of the wide range of DT frameworks and resources available. Moreover, there is a lack of training in DT oriented to software developers while extensive practice is needed to design and run DT workshops for software solutions. This paper contributes with a conceptual framework that combines the DT teaching-learning process with experiential learning cycles at the micro level (of each activity) and macro level (about the whole DT experience). The experiential learning cycles allow gaining meaningful learning, so our framework offers a way to acquire DT as a thought process. In particular, our framework contains a DT-applying activity as part of the DT training process, in which trainees transfer the DT gained knowledge and design their own DT solution in a single training session. Two workshops were performed using our conceptual framework, with two different modalities, face-to-face and virtual. This paper describes these workshops in detail and analyses the data collected that validate our framework with positive results.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
Elsevier
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.subject
DESIGN THINKING
dc.subject
EXPERIENTIAL LEARNING
dc.subject
TRAINING
dc.subject
SOFTWARE ENGINEERING
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CONCEPTUAL FRAMEWORK
dc.subject.classification
Ciencias de la Computación
dc.subject.classification
Ciencias de la Computación e Información
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS
dc.title
Training from experiential learning's vision to acquire Design Thinking as a thought process
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2025-07-21T10:42:00Z
dc.journal.volume
57
dc.journal.pagination
1-16
dc.journal.pais
Países Bajos
dc.description.fil
Fil: Challiol, Cecilia. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - La Plata; Argentina
dc.description.fil
Fil: Rodriguez, Andrés. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina
dc.description.fil
Fil: Garrido, Alejandra. Universidad Nacional de La Plata. Facultad de Informática. Laboratorio de Investigación y Formación en Informática Avanzada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - La Plata; Argentina
dc.journal.title
Thinking Skills and Creativity
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://linkinghub.elsevier.com/retrieve/pii/S1871187125000781
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1016/j.tsc.2025.101829
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