Artículo
Real-time interactive animations of liquid surfaces with Lattice-Boltzmann engines
Fecha de publicación:
08/2010
Editorial:
American-Eurasian Network for Scientific Information
Revista:
Australian Journal of Basic and Applied Sciences
ISSN:
1991-8178
e-ISSN:
2309-8414
Idioma:
Inglés
Tipo de recurso:
Artículo publicado
Clasificación temática:
Resumen
A physics-based graphic engine supporting interactive animations of free water surfaces at real-time is presented. The algorithm is based on a lattice-Boltzmann model of the shallow waters equations and the interaction between the surface and external objects is achieved by means of source terms. The engine is capable of produce scenes of ponds whose surface reacts to perturbations introduced by the user or controlled by the computer, like drizzle or the stirring of a finger.
Palabras clave:
LATTICE BOLTZMANN
,
REAL-TIME ANIMATION
,
PHYSICS-BASED MODELING
Archivos asociados
Licencia
Identificadores
Colecciones
Articulos(CCT - TANDIL)
Articulos de CTRO CIENTIFICO TECNOLOGICO CONICET - TANDIL
Articulos de CTRO CIENTIFICO TECNOLOGICO CONICET - TANDIL
Citación
Garcia Bauza, Cristian Dario; Boroni, Gustavo Adolfo; Vénere, M.; Clausse, Alejandro; Real-time interactive animations of liquid surfaces with Lattice-Boltzmann engines; American-Eurasian Network for Scientific Information; Australian Journal of Basic and Applied Sciences; 4; 8; 8-2010; 3730-3740
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