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Artículo

The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions

Vladisauskas, MelinaIcon ; Paz, Gabriel OsvaldoIcon ; Nin, Verónica; Guillén, Jesús A.; Belloli, Laouen Mayal LouanIcon ; Delgado, Hernán; Miguel, Martín AlejandroIcon ; Macario Cabral, Daniela; Shalóm, Diego EdgarIcon ; Forés, Anna; Carboni, Alejandra; Fernandez Slezak, DiegoIcon ; Goldin, Andrea PaulaIcon
Fecha de publicación: 03/2024
Editorial: MDPI
Revista: Brain Sciences
ISSN: 2076-3425
Idioma: Inglés
Tipo de recurso: Artículo publicado
Clasificación temática:
Otras Ciencias Naturales y Exactas

Resumen

Mate Marote is an open-access cognitive training software aimed at children between 4 and 8 years old. It consists of a set of computerized games specifically tailored to train and evaluate Executive Functions (EF), a class of processes critical for purposeful, goal-directed behavior, including working memory, planning, flexibility, and inhibitory control. Since 2008, several studies were performed with this software at children’s own schools in interventions supervised in-person by cognitive scientists. After 2015, we incorporated naturalistic, yet controlled, interventions with children’s own teachers’ help. The platform includes a battery of standardized tests, disguised as games, to assess children’s EF. The main question that emerges is whether the results, obtained withthese traditional tasks but conducted without the presence of researchers, are comparable to those widely reported in the literature, that were obtained in more supervised settings. In this study, we were able to replicate the expected difficulty and age effects in at least one of the analyzed dependent variables of each employed test. We also report important discrepancies between the expected and the observed response time patterns, specifically for time-constrained tasks. We hereby discuss the benefits and setbacks of a new possible strategy for this type of assessment in naturalistic settings.We conclude that this battery of established EF tasks adapted for its remote usage is appropriate to measure the expected mental processes in naturalistic settings, enriching opportunities to upscale cognitive training interventions at schools. These types of tools can constitute a concerted strategy to bring together educational neuroscience research and real-life practice.
Palabras clave: CHILDREN , TRANSFER , VIDEOGAMES , COGNITIVE TRAINING , SCHOOLS , CHILD-ANT , HEART–FLOWER STROOP TASK , CORSI BLOCKS , TONI , TOWER OF LONDON
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info:eu-repo/semantics/openAccess Excepto donde se diga explícitamente, este item se publica bajo la siguiente descripción: Creative Commons Attribution 2.5 Unported (CC BY 2.5)
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URI: http://hdl.handle.net/11336/230840
URL: https://www.mdpi.com/2076-3425/14/3/262
DOI: http://dx.doi.org/10.3390/brainsci14030262
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Articulos(SEDE CENTRAL)
Articulos de SEDE CENTRAL
Citación
Vladisauskas, Melina; Paz, Gabriel Osvaldo; Nin, Verónica; Guillén, Jesús A.; Belloli, Laouen Mayal Louan; et al.; The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions; MDPI; Brain Sciences; 14; 3; 3-2024; 1-25
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