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dc.contributor.author
Nin, Verónica  
dc.contributor.author
Delgado, Hernán  
dc.contributor.author
Goldin, Andrea Paula  
dc.contributor.author
Fernandez Slezak, Diego  
dc.contributor.author
Belloli, Laouen Mayal Louan  
dc.contributor.author
Carboni, Alejandra  
dc.date.available
2023-11-28T19:16:34Z  
dc.date.issued
2023-05  
dc.identifier.citation
Nin, Verónica; Delgado, Hernán; Goldin, Andrea Paula; Fernandez Slezak, Diego; Belloli, Laouen Mayal Louan; et al.; A Classroom-Embedded Video Game Intervention Improves Executive Functions in Kindergarteners; Springer; Journal of Cognitive Enhancement; 7; 1-2; 5-2023; 19-38  
dc.identifier.issn
2509-3290  
dc.identifier.uri
http://hdl.handle.net/11336/218749  
dc.description.abstract
Executive functions like working memory, inhibitory control, and cognitive flexibility are a set of neurocognitive processes involved in reasoning, planning, and self-regulatory skills that allow goal-oriented behaviors. Mounting evidence supports the importance of these processes for educational success from early on. Executive functions can be improved by employing computerized activities. However, most of the evidence with gamified tasks comes from controlled studies in laboratory settings, while the efficiency of interventions deployed in real-world circumstances is scarce. Furthermore, the effectiveness of an intervention might be modulated by school socioeconomic status, but the evidence in this regard is still limited. The present study examined the efficiency of a short training program, aimed to stimulate executive functions, deployed in high- and low-socioeconomic school kindergarten classes. One hundred and thirty-six children (M = 5.30, SD = 0.36 years old) participated in a randomized, pre/post, controlled design. Data were analyzed with multilevel analysis. We found that all children that participated in the training group improved their working memory span and performance in a fluid intelligence task. Gains in inhibitory control and cognitive flexibility were observed only in children from low socioeconomic background schools. We also explored far-transfer effects on non-trained skills. We found no evidence of improved performance in a planning task, or classroom behaviors typically associated with executive functions. Our results show that it is possible to promote cognitive development in kindergarteners through video games played within classrooms of diverse sociocultural contexts.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Springer  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
COGNITIVE STIMULATION  
dc.subject
EXECUTIVE FUNCTIONS  
dc.subject
GAMIFIED ACTIVITIES  
dc.subject
KINDERGARTEN  
dc.subject.classification
Ciencias de la Computación  
dc.subject.classification
Ciencias de la Computación e Información  
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS  
dc.title
A Classroom-Embedded Video Game Intervention Improves Executive Functions in Kindergarteners  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2023-11-16T13:37:24Z  
dc.identifier.eissn
2509-3304  
dc.journal.volume
7  
dc.journal.number
1-2  
dc.journal.pagination
19-38  
dc.journal.pais
Alemania  
dc.journal.ciudad
Berlín  
dc.description.fil
Fil: Nin, Verónica. Universidad de la República; Uruguay  
dc.description.fil
Fil: Delgado, Hernán. Universidad de la República; Uruguay  
dc.description.fil
Fil: Goldin, Andrea Paula. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Torcuato Di Tella; Argentina  
dc.description.fil
Fil: Fernandez Slezak, Diego. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigación en Ciencias de la Computación. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigación en Ciencias de la Computación; Argentina  
dc.description.fil
Fil: Belloli, Laouen Mayal Louan. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigación en Ciencias de la Computación. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigación en Ciencias de la Computación; Argentina  
dc.description.fil
Fil: Carboni, Alejandra. Universidad de la Republica; Uruguay  
dc.journal.title
Journal of Cognitive Enhancement  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://link.springer.com/10.1007/s41465-023-00262-1  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1007/s41465-023-00262-1