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dc.contributor.author
Rodríguez, Guillermo Horacio  
dc.contributor.author
Vidal, Santiago Agustín  
dc.contributor.author
Marcos, Claudia Andrea  
dc.contributor.author
Martínez Saucedo, Ana Carolina  
dc.date.available
2023-08-01T13:11:11Z  
dc.date.issued
2022-09  
dc.identifier.citation
Rodríguez, Guillermo Horacio; Vidal, Santiago Agustín; Marcos, Claudia Andrea; Martínez Saucedo, Ana Carolina; Evaluating students' perception of Scrum through a learning game; John Wiley & Sons; Computer Applications In Engineering Education; 30; 5; 9-2022; 1485-1497  
dc.identifier.issn
1061-3773  
dc.identifier.uri
http://hdl.handle.net/11336/206298  
dc.description.abstract
Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
John Wiley & Sons  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
GAME FOR LEARNING  
dc.subject
LEARNING ASSESSMENT  
dc.subject
LEARNING EXPERIENCE  
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SCRUM  
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STUDENTS' PERCEPTION  
dc.subject.classification
Ciencias de la Computación  
dc.subject.classification
Ciencias de la Computación e Información  
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS  
dc.title
Evaluating students' perception of Scrum through a learning game  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2023-07-31T15:16:25Z  
dc.journal.volume
30  
dc.journal.number
5  
dc.journal.pagination
1485-1497  
dc.journal.pais
Estados Unidos  
dc.journal.ciudad
Nueva Jersey  
dc.description.fil
Fil: Rodríguez, Guillermo Horacio. Universidad Argentina de la Empresa; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina  
dc.description.fil
Fil: Vidal, Santiago Agustín. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina  
dc.description.fil
Fil: Marcos, Claudia Andrea. Universidad Argentina de la Empresa. Facultad de Ingeniería y Ciencias Exactas. Instituto de Tecnología; Argentina  
dc.description.fil
Fil: Martínez Saucedo, Ana Carolina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Argentina de la Empresa. Facultad de Ingeniería y Ciencias Exactas. Instituto de Tecnología; Argentina  
dc.journal.title
Computer Applications In Engineering Education  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://onlinelibrary.wiley.com/doi/10.1002/cae.22539  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1002/cae.22539