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dc.contributor.author
Rodríguez, Guillermo Horacio
dc.contributor.author
Vidal, Santiago Agustín
dc.contributor.author
Marcos, Claudia Andrea
dc.contributor.author
Martínez Saucedo, Ana Carolina
dc.date.available
2023-08-01T13:11:11Z
dc.date.issued
2022-09
dc.identifier.citation
Rodríguez, Guillermo Horacio; Vidal, Santiago Agustín; Marcos, Claudia Andrea; Martínez Saucedo, Ana Carolina; Evaluating students' perception of Scrum through a learning game; John Wiley & Sons; Computer Applications In Engineering Education; 30; 5; 9-2022; 1485-1497
dc.identifier.issn
1061-3773
dc.identifier.uri
http://hdl.handle.net/11336/206298
dc.description.abstract
Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
John Wiley & Sons
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.subject
GAME FOR LEARNING
dc.subject
LEARNING ASSESSMENT
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LEARNING EXPERIENCE
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SCRUM
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STUDENTS' PERCEPTION
dc.subject.classification
Ciencias de la Computación
dc.subject.classification
Ciencias de la Computación e Información
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS
dc.title
Evaluating students' perception of Scrum through a learning game
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2023-07-31T15:16:25Z
dc.journal.volume
30
dc.journal.number
5
dc.journal.pagination
1485-1497
dc.journal.pais
Estados Unidos
dc.journal.ciudad
Nueva Jersey
dc.description.fil
Fil: Rodríguez, Guillermo Horacio. Universidad Argentina de la Empresa; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina
dc.description.fil
Fil: Vidal, Santiago Agustín. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina
dc.description.fil
Fil: Marcos, Claudia Andrea. Universidad Argentina de la Empresa. Facultad de Ingeniería y Ciencias Exactas. Instituto de Tecnología; Argentina
dc.description.fil
Fil: Martínez Saucedo, Ana Carolina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Argentina de la Empresa. Facultad de Ingeniería y Ciencias Exactas. Instituto de Tecnología; Argentina
dc.journal.title
Computer Applications In Engineering Education
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://onlinelibrary.wiley.com/doi/10.1002/cae.22539
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1002/cae.22539
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