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dc.contributor.author
Kontorovsky, Natalia Lucía  
dc.contributor.author
Pinasco, Juan Pablo  
dc.contributor.author
Vazquez, Federico  
dc.date.available
2023-07-13T09:55:48Z  
dc.date.issued
2022-03  
dc.identifier.citation
Kontorovsky, Natalia Lucía; Pinasco, Juan Pablo; Vazquez, Federico; Random multi-player games; American Institute of Physics; Chaos; 32; 3; 3-2022; 1-14  
dc.identifier.issn
1054-1500  
dc.identifier.uri
http://hdl.handle.net/11336/203611  
dc.description.abstract
The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also, local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many situations, however, interactions between different numbers of players in each round could take place, and this case cannot be reduced to pairwise interactions. In this work, we formalize and generalize the definition of evolutionary stable strategy (ESS) to be able to include a scenario in which the game is played by two players with probability p and by three players with the complementary probability 1-p. We show the existence of equilibria in pure and mixed strategies depending on the probability p, on a concrete example of the duel-truel game. We find a range of p values for which the game has a mixed equilibrium and the proportion of players in each strategy depends on the particular value of p. We prove that each of these mixed equilibrium points is ESS. A more realistic way to study this dynamics with high-order interactions is to look at how it evolves in complex networks. We introduce and study an agent-based model on a network with a fixed number of nodes, which evolves as the replicator equation predicts. By studying the dynamics of this model on random networks, we find that the phase transitions between the pure and mixed equilibria depend on probability p and also on the mean degree of the network. We derive mean-field and pair approximation equations that give results in good agreement with simulations on different networks.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
American Institute of Physics  
dc.rights
info:eu-repo/semantics/openAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
game theory  
dc.subject
evolutionary  
dc.subject
multiplayer  
dc.subject
random  
dc.subject.classification
Matemática Aplicada  
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Matemáticas  
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CIENCIAS NATURALES Y EXACTAS  
dc.title
Random multi-player games  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2023-07-03T16:20:59Z  
dc.identifier.eissn
1089-7682  
dc.journal.volume
32  
dc.journal.number
3  
dc.journal.pagination
1-14  
dc.journal.pais
Estados Unidos  
dc.description.fil
Fil: Kontorovsky, Natalia Lucía. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Calculo. - Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Calculo; Argentina  
dc.description.fil
Fil: Pinasco, Juan Pablo. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Investigaciones Matemáticas "Luis A. Santaló". Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Investigaciones Matemáticas "Luis A. Santaló"; Argentina  
dc.description.fil
Fil: Vazquez, Federico. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Calculo. - Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Calculo; Argentina  
dc.journal.title
Chaos  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://pubs.aip.org/aip/cha/article/32/3/033128/2835766/Random-multi-player-games  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1063/5.0080137