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dc.contributor.author
Rodríguez, Guillermo Horacio  
dc.contributor.author
González Caino, Pablo  
dc.contributor.author
Resett, Santiago Alejandro  
dc.date.available
2023-01-31T11:41:18Z  
dc.date.issued
2021-11  
dc.identifier.citation
Rodríguez, Guillermo Horacio; González Caino, Pablo; Resett, Santiago Alejandro; Serious games for teaching agile methods: A review of multivocal literature; John Wiley & Sons; Computer Applications In Engineering Education; 29; 6; 11-2021; 1931-1949  
dc.identifier.issn
1061-3773  
dc.identifier.uri
http://hdl.handle.net/11336/186240  
dc.description.abstract
Serious games (SGs) have emerged to improve the commitment and performance of user players, since they perform an exact mission, integrating with the game mechanics, thus creating a very attractive mission. In software engineering (SE), SGs have been addressed to increase the commitment of developers. Moreover, the use of SGs is of great interest to train and train future professionals to experience situations that they could face in software development. This study presents a multivocal literature review (MLR) to systematize and categorize the state-of-the-art of SGs for teaching Agile Methods. The MLR allowed software practitioners and teachers to identify cutting-edge methods for evaluating SGs, application domains in which the assessments were carried out, and the main features considered for assessing the educational benefits of SGs. For academics and professionals eager to test SGs in the training field of Agile Methods, the findings are helpful to (i) provide evidence regarding the usage of games in SE education, (ii) design game-based teaching/learning strategies, and (iii) offer a repertoire of tactics for assessing the use of SGs in SE courses. In conclusion, the knowledge collected was structured and classified to provide a response to our research questions, aimed at providing a summary of the key research in this area, as well as defining open issues in the field.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
John Wiley & Sons  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
AGILE METHODS  
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EVALUATION FRAMEWORK  
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MULTIVOCAL LITERATURE REVIEW  
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SERIOUS GAMES  
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SOFTWARE ENGINEERING EDUCATION  
dc.subject.classification
Otras Ciencias de la Computación e Información  
dc.subject.classification
Ciencias de la Computación e Información  
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS  
dc.title
Serious games for teaching agile methods: A review of multivocal literature  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2022-09-19T15:45:43Z  
dc.journal.volume
29  
dc.journal.number
6  
dc.journal.pagination
1931-1949  
dc.journal.pais
Estados Unidos  
dc.description.fil
Fil: Rodríguez, Guillermo Horacio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina  
dc.description.fil
Fil: González Caino, Pablo. Universidad Argentina de la Empresa; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina  
dc.description.fil
Fil: Resett, Santiago Alejandro. Universidad Argentina de la Empresa; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina  
dc.journal.title
Computer Applications In Engineering Education  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://onlinelibrary.wiley.com/doi/10.1002/cae.22430  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1002/cae.22430