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dc.contributor.author
Rodríguez, Guillermo Horacio
dc.contributor.author
González Caino, Pablo
dc.contributor.author
Resett, Santiago Alejandro
dc.date.available
2023-01-31T11:41:18Z
dc.date.issued
2021-11
dc.identifier.citation
Rodríguez, Guillermo Horacio; González Caino, Pablo; Resett, Santiago Alejandro; Serious games for teaching agile methods: A review of multivocal literature; John Wiley & Sons; Computer Applications In Engineering Education; 29; 6; 11-2021; 1931-1949
dc.identifier.issn
1061-3773
dc.identifier.uri
http://hdl.handle.net/11336/186240
dc.description.abstract
Serious games (SGs) have emerged to improve the commitment and performance of user players, since they perform an exact mission, integrating with the game mechanics, thus creating a very attractive mission. In software engineering (SE), SGs have been addressed to increase the commitment of developers. Moreover, the use of SGs is of great interest to train and train future professionals to experience situations that they could face in software development. This study presents a multivocal literature review (MLR) to systematize and categorize the state-of-the-art of SGs for teaching Agile Methods. The MLR allowed software practitioners and teachers to identify cutting-edge methods for evaluating SGs, application domains in which the assessments were carried out, and the main features considered for assessing the educational benefits of SGs. For academics and professionals eager to test SGs in the training field of Agile Methods, the findings are helpful to (i) provide evidence regarding the usage of games in SE education, (ii) design game-based teaching/learning strategies, and (iii) offer a repertoire of tactics for assessing the use of SGs in SE courses. In conclusion, the knowledge collected was structured and classified to provide a response to our research questions, aimed at providing a summary of the key research in this area, as well as defining open issues in the field.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
John Wiley & Sons
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.subject
AGILE METHODS
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EVALUATION FRAMEWORK
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MULTIVOCAL LITERATURE REVIEW
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SERIOUS GAMES
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SOFTWARE ENGINEERING EDUCATION
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Otras Ciencias de la Computación e Información
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Ciencias de la Computación e Información
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS
dc.title
Serious games for teaching agile methods: A review of multivocal literature
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2022-09-19T15:45:43Z
dc.journal.volume
29
dc.journal.number
6
dc.journal.pagination
1931-1949
dc.journal.pais
Estados Unidos
dc.description.fil
Fil: Rodríguez, Guillermo Horacio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina
dc.description.fil
Fil: González Caino, Pablo. Universidad Argentina de la Empresa; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
dc.description.fil
Fil: Resett, Santiago Alejandro. Universidad Argentina de la Empresa; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
dc.journal.title
Computer Applications In Engineering Education
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://onlinelibrary.wiley.com/doi/10.1002/cae.22430
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1002/cae.22430
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