Artículo
High Visual-Quality Scenes in Low-Cost Virtual Reality with Collisions and Irregular Surfaces
Fecha de publicación:
26/03/2021
Editorial:
IEEE Computer Society
Revista:
Ieee Computer Graphics And Applications
ISSN:
0272-1716
e-ISSN:
1558-1756
Idioma:
Inglés
Tipo de recurso:
Artículo publicado
Clasificación temática:
Resumen
Mobile phones offer an excellent low-cost alternative for Virtual Reality. However, the hardware constraints of these devices restrict the displayable visual complexity of graphics.Image-Based Rendering techniques arise as an alternative to solve this problem, but usually, the support of collisions and irregular surfaces (i.e. any surface that is not flat or even) represents a challenge. In this work, we present a technique suitable for both virtual and real-world environments that handle collisions and irregular surfaces for an Image-Based Rendering technique in low-cost virtual reality. We also conducted a user evaluation for finding the distance between images that presents a realistic and natural experience by maximizing the perceived virtual presence and minimizing the cybersickness effects. The results prove the benefits of our technique for both virtual and real-world environments.
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Colecciones
Articulos (ICIC)
Articulos de INSTITUTO DE CS. E INGENIERIA DE LA COMPUTACION
Articulos de INSTITUTO DE CS. E INGENIERIA DE LA COMPUTACION
Citación
Selzer, Matias Nicolas; Ganuza, María Luján; Castro, Silvia Mabel; High Visual-Quality Scenes in Low-Cost Virtual Reality with Collisions and Irregular Surfaces; IEEE Computer Society; Ieee Computer Graphics And Applications; 26-3-2021; 1-14
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