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dc.contributor.author
Bajo, Juan Miguel  
dc.contributor.author
Delrieux, Claudio Augusto  
dc.contributor.author
Patow, Gustavo A.  
dc.date.available
2021-06-02T21:17:01Z  
dc.date.issued
2020-09-07  
dc.identifier.citation
Bajo, Juan Miguel; Delrieux, Claudio Augusto; Patow, Gustavo A.; Physically inspired technique for modeling wet absorbent materials; Springer; Visual Computer; 2020; 7-9-2020; 1-16  
dc.identifier.issn
0178-2789  
dc.identifier.uri
http://hdl.handle.net/11336/133036  
dc.description.abstract
The visual appearance of materials depends on their intrinsic light transfer properties, the illumination and camera conditions, and other environmental factors. This is in particular the case of porous, rough, or absorbent materials, where the presence of liquid on the surface alters significantly their BRDF, which in turn results in considerable changes in their visual appearance. For this reason, rendering materials change their appearance when wet continues to be a relevant topic in computer graphics. This is especially true when real-time photo-realistic rendering is required in scenes involving this kind of materials in interaction with water or other liquids. In this paper, we introduce a physically inspired technique to model and render appearance changes of absorbent materials when their surface is wet. First, we develop a new method to solve the interaction between the liquid and the object surface using its own underlying texture coordinates. Then, we propose an algorithm to model the diffusion phenomenon that occurs in the interface between a solid porous object and a liquid. Finally, we extend a model that explains the change of appearance of materials under wet conditions, and we implement it achieving real-time performance. The complete model is developed using GPU acceleration.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Springer  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/  
dc.subject
NATURAL PHENOMENA  
dc.subject
PHYSICALLY INSPIRED MODELING  
dc.subject
RENDERING  
dc.subject.classification
Ciencias de la Computación  
dc.subject.classification
Ciencias de la Computación e Información  
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS  
dc.title
Physically inspired technique for modeling wet absorbent materials  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2021-04-23T16:39:44Z  
dc.identifier.eissn
1432-2315  
dc.journal.volume
2020  
dc.journal.pagination
1-16  
dc.journal.pais
Alemania  
dc.journal.ciudad
Berlín  
dc.description.fil
Fil: Bajo, Juan Miguel. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca; Argentina. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación; Argentina. Universidad Nacional del Sur. Departamento de Ingeniería Eléctrica y de Computadoras; Argentina  
dc.description.fil
Fil: Delrieux, Claudio Augusto. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca; Argentina. Universidad Nacional del Sur. Departamento de Ingeniería Eléctrica y de Computadoras; Argentina  
dc.description.fil
Fil: Patow, Gustavo A.. Universidad de Girona; España  
dc.journal.title
Visual Computer  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://link.springer.com/article/10.1007%2Fs00371-020-01963-w  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/https://doi.org/10.1007/s00371-020-01963-w