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dc.contributor.author
Agis, Ramiro Andrés  
dc.contributor.author
Gottifredi, Sebastián  
dc.contributor.author
García, Alejandro Javier  
dc.date.available
2020-11-02T20:02:20Z  
dc.date.issued
2020-10  
dc.identifier.citation
Agis, Ramiro Andrés; Gottifredi, Sebastián; García, Alejandro Javier; An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games; Pergamon-Elsevier Science Ltd; Expert Systems with Applications; 155; 10-2020; 1-15  
dc.identifier.issn
0957-4174  
dc.identifier.uri
http://hdl.handle.net/11336/117428  
dc.description.abstract
In this paper, we extend behavior trees (BTs), a behavior creation method that is popular in the video game industry, with three new types of nodes that facilitate the design and implementation of non-player characters (NPCs) that need to coordinate with each other. We provide an implementation and a methodology to use the coordination nodes of our extension appropriately, and we show how to use them to develop an application scenario. In the last years, coordination in multi-agent systems has been a very active research field, both from theoretical and practical points of view. Something similar has happened with the development of new tools for the video game industry. Our approach contributes to both areas by providing a novel extension that facilitates the design and implementation of agents that need to coordinate with each other. In video games, agents or NPCs are—as their name implies—characters that are not controlled by the player but by the game through an algorithmic, predetermined, or responsive behavior, or a more sophisticated AI technique. Some video games require NPCs with dynamic, credible, and intelligently unpredictable behaviors to keep players engaged and immersed. Instead of endowing NPCs with very complex individual behaviors, a feasible way to improve their unpredictability in an intelligent and credible manner is allowing them to coordinate with each other. Since BTs focus on the creation of individual behaviors, coordinated behaviors nowadays tend to be achieved by hard-coding the coordination itself. However, that ad hoc solution partially drives away some of the benefits that popularized BTs: Being visually intuitive, scalable, and reusable. For this reason, we propose an extension to BTs that developers can use to coordinate NPCs without going against the development paradigm: creating complex behaviors by designing an intuitive tree structure.  
dc.format
application/pdf  
dc.language.iso
eng  
dc.publisher
Pergamon-Elsevier Science Ltd  
dc.rights
info:eu-repo/semantics/restrictedAccess  
dc.rights.uri
https://creativecommons.org/licenses/by-nc-nd/2.5/ar/  
dc.subject
AGENTS  
dc.subject
COORDINATION  
dc.subject
EVENT-DRIVEN BEHAVIOR TREES  
dc.subject
MULTI-AGENT SYSTEMS  
dc.subject
VIDEO GAME DEVELOPMENT  
dc.subject.classification
Ciencias de la Computación  
dc.subject.classification
Ciencias de la Computación e Información  
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS  
dc.title
An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games  
dc.type
info:eu-repo/semantics/article  
dc.type
info:ar-repo/semantics/artículo  
dc.type
info:eu-repo/semantics/publishedVersion  
dc.date.updated
2020-09-02T19:11:36Z  
dc.journal.volume
155  
dc.journal.pagination
1-15  
dc.journal.pais
Estados Unidos  
dc.journal.ciudad
Cambridge  
dc.description.fil
Fil: Agis, Ramiro Andrés. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina  
dc.description.fil
Fil: Gottifredi, Sebastián. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina  
dc.description.fil
Fil: García, Alejandro Javier. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina  
dc.journal.title
Expert Systems with Applications  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/abs/pii/S0957417420302815  
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1016/j.eswa.2020.113457