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dc.contributor.author
Agis, Ramiro Andrés
dc.contributor.author
Gottifredi, Sebastián
dc.contributor.author
García, Alejandro Javier
dc.date.available
2020-11-02T20:02:20Z
dc.date.issued
2020-10
dc.identifier.citation
Agis, Ramiro Andrés; Gottifredi, Sebastián; García, Alejandro Javier; An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games; Pergamon-Elsevier Science Ltd; Expert Systems with Applications; 155; 10-2020; 1-15
dc.identifier.issn
0957-4174
dc.identifier.uri
http://hdl.handle.net/11336/117428
dc.description.abstract
In this paper, we extend behavior trees (BTs), a behavior creation method that is popular in the video game industry, with three new types of nodes that facilitate the design and implementation of non-player characters (NPCs) that need to coordinate with each other. We provide an implementation and a methodology to use the coordination nodes of our extension appropriately, and we show how to use them to develop an application scenario. In the last years, coordination in multi-agent systems has been a very active research field, both from theoretical and practical points of view. Something similar has happened with the development of new tools for the video game industry. Our approach contributes to both areas by providing a novel extension that facilitates the design and implementation of agents that need to coordinate with each other. In video games, agents or NPCs are—as their name implies—characters that are not controlled by the player but by the game through an algorithmic, predetermined, or responsive behavior, or a more sophisticated AI technique. Some video games require NPCs with dynamic, credible, and intelligently unpredictable behaviors to keep players engaged and immersed. Instead of endowing NPCs with very complex individual behaviors, a feasible way to improve their unpredictability in an intelligent and credible manner is allowing them to coordinate with each other. Since BTs focus on the creation of individual behaviors, coordinated behaviors nowadays tend to be achieved by hard-coding the coordination itself. However, that ad hoc solution partially drives away some of the benefits that popularized BTs: Being visually intuitive, scalable, and reusable. For this reason, we propose an extension to BTs that developers can use to coordinate NPCs without going against the development paradigm: creating complex behaviors by designing an intuitive tree structure.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
Pergamon-Elsevier Science Ltd
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights.uri
https://creativecommons.org/licenses/by-nc-nd/2.5/ar/
dc.subject
AGENTS
dc.subject
COORDINATION
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EVENT-DRIVEN BEHAVIOR TREES
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MULTI-AGENT SYSTEMS
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VIDEO GAME DEVELOPMENT
dc.subject.classification
Ciencias de la Computación
dc.subject.classification
Ciencias de la Computación e Información
dc.subject.classification
CIENCIAS NATURALES Y EXACTAS
dc.title
An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2020-09-02T19:11:36Z
dc.journal.volume
155
dc.journal.pagination
1-15
dc.journal.pais
Estados Unidos
dc.journal.ciudad
Cambridge
dc.description.fil
Fil: Agis, Ramiro Andrés. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina
dc.description.fil
Fil: Gottifredi, Sebastián. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina
dc.description.fil
Fil: García, Alejandro Javier. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; Argentina
dc.journal.title
Expert Systems with Applications
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/abs/pii/S0957417420302815
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1016/j.eswa.2020.113457
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