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dc.contributor.author
Contreras, Mariel Ivonne
dc.contributor.author
Garcia Bauza, Cristian Dario
dc.contributor.author
Santos, Graciela
dc.date.available
2021-02-25T18:27:23Z
dc.date.issued
2019-05
dc.identifier.citation
Contreras, Mariel Ivonne; Garcia Bauza, Cristian Dario; Santos, Graciela; Videogame-based tool for learning in the motor, cognitive and socioemotional domains for children with Intellectual Disability; Elsevier; Entertainment Computing; 30; 5-2019; 1-13
dc.identifier.issn
1875-9521
dc.identifier.uri
http://hdl.handle.net/11336/126663
dc.description.abstract
Due to limitations in their intellectual functioning and adaptive behaviour children with Intellectual Disability experience problems in multiple areas during their daily activities. Research studies tend to give the health and education professionals a consultant role rather than including them into the videogame design team. Concerns arising from the context of application are better assessed and targeted by professionals from the specific field of expertise. We developed a workshop where children with Intellectual Disability can enjoy shared ludic experiences while they engage in learning activities to develop their abilities in the motor, cognitive and socioemotional domains. Through the study of the workshop activities, we developed and validated a multidisciplinary work methodology and a framework to design videogames for children with Intellectual Disability using a multidisciplinary approach. The teachers and therapists from the school as well as the researchers/ programmers have a designer role. The results of our observational study show that the designed videogames combined with embodied interaction, teacher instruction and a turn-taking modality helped the students to train abilities in the motor, cognitive and socio-emotional domains.
dc.format
application/pdf
dc.language.iso
eng
dc.publisher
Elsevier
dc.rights
info:eu-repo/semantics/restrictedAccess
dc.rights
Atribución-NoComercial-CompartirIgual 2.5 Argentina (CC BY-NC-SA 2.5 AR)
dc.rights.uri
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.subject
COOPERATIVE/COLLABORATIVE LEARNING
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GAME-BASED LEARNING
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INTERACTIVE LEARNING ENVIRONMENTS
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INTERDISCIPLINARY PROJECTS
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INTELLECTUAL DISABILITY
dc.subject.classification
Ciencias de la Computación
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Ciencias de la Computación e Información
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CIENCIAS NATURALES Y EXACTAS
dc.title
Videogame-based tool for learning in the motor, cognitive and socioemotional domains for children with Intellectual Disability
dc.type
info:eu-repo/semantics/article
dc.type
info:ar-repo/semantics/artículo
dc.type
info:eu-repo/semantics/publishedVersion
dc.date.updated
2020-12-04T18:13:05Z
dc.journal.volume
30
dc.journal.pagination
1-13
dc.journal.pais
Países Bajos
dc.journal.ciudad
Amsterdam
dc.description.fil
Fil: Contreras, Mariel Ivonne. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Grupo de Plasmas Densos Magnetizados. Provincia de Buenos Aires. Gobernación. Comision de Investigaciones Científicas. Grupo de Plasmas Densos Magnetizados; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina
dc.description.fil
Fil: Garcia Bauza, Cristian Dario. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Grupo de Plasmas Densos Magnetizados. Provincia de Buenos Aires. Gobernación. Comision de Investigaciones Científicas. Grupo de Plasmas Densos Magnetizados; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina
dc.description.fil
Fil: Santos, Graciela. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Centro de Educación en Ciencias con Tecnología; Argentina
dc.journal.title
Entertainment Computing
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/abs/pii/S1875952118300739?via%3Dihub
dc.relation.alternativeid
info:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1016/j.entcom.2019.100301
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